I could believe Goodbye Volcano High would be a Netflix animated series if it weren’t a video game. If it were a movieĭespite some issues with its controls, the bits of story I saw signaled a promising teen drama. Some prompts involved timing control stick inputs and button presses at the same time, which felt like the gameplay version of patting your head and rubbing your stomach at the same time. Musical segments prompted me to hold the control stick in different directions based on clear visual cues, but I needed to time my inputs slightly ahead of when the prompt would actually appear because of lag (it’s unclear if that was an issue with the way the demo was set up or a timing quirk in the game). Unfortunately, the controls didn’t quite come together for me during my hands-on time. Most of the satisfaction comes from pressing the keys on beat, to the point that you can listen to the song for the cues without looking at the screen if you’re really locked into the music. Many successful rhythm games (or mini-games in existing products) involve pressing buttons at the right times, like in Guitar Hero, simulating beats and rhythms. However, Goodbye Volcano High‘s current iteration of the minigame doesn’t quite feel intuitive yet. Later chapters force the player to choose between focusing on Fang’s band, her friends, and other priorities.Īdding a musical element to the game makes sense because of how important Fang’s music is to them. Any choices you make can impact its ending, according to KO_OP. Goodbye Volcano High has two main components to its gameplay: decision-making and rhythm game interludes. Steam saw more than 7,500 titles added to its library throughout 2017
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